Category: Unity cutout mask

04.01.2021

Unity cutout mask

By Mezijin

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unity cutout mask

May 28, '17 in Help Room. To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Login Create account. Ask a question. Cancel Update. All Questions Unanswered Questions. Yaqoob published Particle Cutout that cast shadow? LexGear answered Is there any double sided shadow casting transparent cutout shader?

Purplepigfarm answered Android game stutters ruckelt on splash screen and in game Jan 31, '18 in Help Room. Noxury edited Legacy transparent cutout diffuse material ontop of toon lit material does not work hole in ear smelly discharge on android? Welcome to Unity Answers The best place to ask and answer questions about development with Unity.

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unity cutout mask

Related Topics.I have researched for about 5 hours now, and can't seem to find the answer. I need a shader that casts shadows like your typical cutout shader but has varying degrees of transparency based off of a mask. A perfect shader would be the cutout soft edges if only it were not self lit.

Transparent Cutout Shader Family

Any ideas of where I can look for further help on this. I have scoured the unity forums and the Unity Shader Labs. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.

Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Is there any double sided shadow casting transparent cutout shader? Can I turn off realtime shadows and use a shader to cast realtime shadows?

Mask Shader and Shadow 1 Answer. Login Create account. Ask a question. Add comment. Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page. We are making improvements to UA, see the list of changes. Follow this Question. Answers Answers and Comments 22 People are following this question.

Related Questions.Discussion in ' Shaders ' started by briand3dFeb 10, Search Unity. Log in Create a Unity ID.

Transparent Cutout Shader?

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How to apply Transparent PNG Textures in Unity

Come level up your Unity skills and knowledge. Joined: Mar 10, Posts: I'm working in unity, and trying to get a similar hole, "depth mask," effect to the one posted here. I will basically need to embed an object's surface, like in the video, while hiding any embedded geometry, other than that which is visible from the hole at the top. For instance, trying to hide the water in that tutorial, either by removing the mesh-renderer, or by applying an see-though texture, doesn't seem to work.

How did you go about doing this? Or is there a tutorial I can reference? Any information you could give me would be very much appreciated. Joined: Mar 29, Posts: Just use a ring of polygons around your geometry you want to hide red mesh : Then apply this simple material to this red mesh: Code csharp :.

Shader "DepthMask". Lighting Off. ZWrite On. ZTest LEqual. ColorMask 0. Joined: Feb 16, Posts: 2. I have been trying to find a shader that would mask another item, and I'd been looking for a while. This isn't at all the intended use I had in mind, but it works great for having polygons mask out objects behind them. Thank you! JamokeMar 20, Joined: Jul 19, Posts: 1, I'm trying to use this by creating a place, and masking the terrain creating the appearance of a hole.

Is this not usable for that? All I get is an invisible plane.I've been trying to make a circular health bar. Now, there's a tutorial out there that uses the cutout shader to create one. So I looked for addon shaders because as far as I can see, there's no solution to that built in to Unity - needless to say, I didn't find any.

I tried writing my own, using the script reference to manage, sadly this one only works on straight bars also, only really badly since its my first So, my question is really: Can this shader somehow be salvaged to work in a circular manner? Or, even better, does anyone know a Shader with a Transparent Base Texture that also allows a seperate texture for cutouts? This is exactly what I was looking for!

So much potential for cool effects you can achieve with this shader. Thanks for this! Hey, thanks for the shader. I was wondering. In what context is this shader used?

I guess a better way to put it is: How is this shader used in order to create the "circular healthbar" effect? Awesome shader, the semi transparency works! Only i cant seem to get any colors using graphics. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.

Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. What is the fastest shader?I was incredibly inspired by this piece of art that Caludia Rinofer created, and I wanted to try and make it as a shader. Concept: Birds carry the sky with them for a couple of hours pic. The result was the bird you see from the header image!

If you enjoy this post, please consider following and supporting Claudiawho inspired it, and checking out the free Unity assets I used for the bird and background:. Living Birds raven 3D model. Farland Skies skybox. You can find the final code for this tutorial here. For example, I used the default texture for the raven from the Living Birds asset pack. Now, we need to create a texture in which the area we want to replace with a different texture is a solid color.

Our shader is going to read this mask texture, and wherever it sees a pixel with our mask colorreplace it with the replacement texture. In my case, I used an image editing program to color over the underside of the wings using the original raven texture as a reference.

My mask color is red. Because we made this a conditional statement, the value of isMask will either be 1 or 0. Now, we need to modify our albedo color based on this mask sample. The whole fragment shader then looks like this:. Your birdie should now display the galaxy texture wherever you put red on the mask texture! This is because this texture is being sampled in the object space texture coordinates.

Unity provides a function to grab the current screen space coordinates called ComputeScreenPos. You can multiply this sample location by an arbitrary MaskScale if you want to zoom in or out of your texture a little bit.

Finally, we can sample our texture based on this position instead of our regular texture coordinates. Now, you should see your texture displaying without regard for the shape of the wings, as if the wings are a portal to the galaxy!

To do this, we need to learn how to scroll the UVs. This will allow our sampling to loop! We looked at a bunch of cool effects in this shader, including color maskingdrawing in screen-space coordinatesand UV scrolling!

Congrats on making it through. You can find the final code for this special effect shader here. Consider supporting me on Patreon! Game developer and tutorial writer :D View all posts by Linden Reid.

Shader Depth Mask - Shadows with cutouts

Like Like. Thanks for your awesome tutorial. But I have a question. I agree!I use the below code to cutout a shape in my object and cast shadows. But it cast the shadow from the original object, but i would like it to cutout on the shadows aswell.

Anyone have any ideas? Thanks :. Performance was too poor for this method so replacing the objects with actual objects pre cut was required. But thanks for the answer. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.

Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Geometry Shader not writing to depth texture 0 Answers. No shadows when looking through a cutout shader 2 Answers. How do I achieve this effect? Cut out shader with geometry depth and alpha 0 Answers. Shadow distance rendering in a custom shader 1 Answer.

Login Create account. Ask a question. Add comment. Best Answer. You have to add "addshadow" to the surface declaration. Hi, I'm with the same problem, have you found a solution to this problem yet? Thank your for your time. Your answer.

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unity cutout mask

Answers Answers and Comments 28 People are following this question. Related Questions. Geometry Shader not writing to depth texture 0 Answers No shadows when looking through a cutout shader 2 Answers How do I achieve this effect?New Unity Live Help updates. Check them out here! Search Unity. Log in Create a Unity ID. Unity Forum.

Invisible Depth Mask

Forums Quick Links. Asset Store Spring Sale starts soon! Using mask to cut a hole in an image? Joined: Jul 19, Posts: For my game's tutorial, I'd like to put a dark semi-transparent overlay across the whole screen, except for a hole around the UI element I'm currently talking about. I could do this using several semi-transparent rectangular images and a "hole" image arranged such that it looked like one overlay with a hole cut in it. That would be a lot easier to reposition as I move around the UI.

I ended up anchoring very large flaps to each side of my central hole image. Now I can reposition easily, but it's not as neat having a single full-screen graphic will a hole cut out! Joined: Aug 14, Posts: Andrew, can you just not invert your mask image?

I tried it and I think that should do what you want. Make sure show mask graphic is checked. Last edited: Dec 19, Joined: Oct 3, Posts: There is a sprite clipping script here that I personally use to achieve a "mask by children" effect.

However, perhaps you could refit it for your purposes by changing which pixels to discard?